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141. 1193 unplayable? - in Test Server Feedback [original thread]
Quote: only way to get your ship to act normal is to take off all modules but you know fly an unfited ship is not normal
- by Dragon Emperor - at 2003.09.03 03:23:00
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142. New Patch Balancing - in Test Server Feedback [original thread]
Test it before you say anything. If you don't have any experience with something, don't talk about the thing. as simply as that, i don't need argue with somebody who don't even have the experience with what he say.
- by Dragon Emperor - at 2003.09.03 02:22:00
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143. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Are you serious? It's pure and simple, maths. Basic maths, there's nothing needed to test here! And while I'm at it, the bigger the cap, the bigger the bonus from controlled bursts will give you, so the reduction (percentage wise) wi...
- by Dragon Emperor - at 2003.09.02 22:35:00
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144. New Patch Balancing - in Test Server Feedback [original thread]
Quote: Quote: But the massive tacheyon nerf (4750 grid,120 cap per shot, halfed tracking and decreased range!! whoa) Just a few words about this. 1.) It's 4500 (yes, I'm nitpicking, but it's still 4500 ) 2.) 125 cap/shot, and co...
- by Dragon Emperor - at 2003.09.02 22:29:00
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145. New Patch Balancing - in Test Server Feedback [original thread]
Quote: Edited by: Valeria on 02/09/2003 19:40:42 Sorry, this is nonsense. Turrets still by far outdamage missiles, atleast let them have a little knockback considering each torpedo costs what, 30k to make. How much does it cost to fire o...
- by Dragon Emperor - at 2003.09.02 22:28:00
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146. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Quote: They're worthless. a 125 base cap use is simply too much. For the xth time. Chaos tach need FIVE PERCENT more cap for the same damage as the tranq tach. For the love of god, could you please stop looking just at th...
- by Dragon Emperor - at 2003.09.02 22:16:00
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147. Tomb, Iteron V changes needed! - in Ships and Modules [original thread]
I wonder how many whiners here are only play eve for hauling? because it's very weird to see guys whine about indi "balance"......come on, that's only a hauler and don't complain about badger mk2, that can be one of the best ship in eve, if you d...
- by Dragon Emperor - at 2003.09.02 09:31:00
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148. damage stats updated (1188) - in Ships and Modules [original thread]
dual 250, dual heavy beam...etc, they are all out damage the big ones... and has better cap efficiency......
- by Dragon Emperor - at 2003.08.30 02:48:00
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149. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
I mean only real "hit hard" close range weapon is blasters, that's REALLY hard
- by Dragon Emperor - at 2003.08.30 02:46:00
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150. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Pulse lasers = Autocannons = Hybrid Blasers. - These are the close-range combat weapons. They shoot fast, they hit hard, but they don't shoot very far. pulse never hit hard
- by Dragon Emperor - at 2003.08.30 00:07:00
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151. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Edited by: Lartfor on 29/08/2003 22:19:12 Edited by: Lartfor on 29/08/2003 22:16:06 Quote: Edited by: Dragon Emperor on 29/08/2003 21:44:01 to those say lasers are fine, TEST IT YOURSELF BEFORE TALKING SMACK. to the...
- by Dragon Emperor - at 2003.08.29 22:36:00
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152. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Quote: btw, Only viable large laser atm is Dual Heavy Beam, only it can compete with other weapons. TEST IT YOURSELF BEFORE TALKING. I might agree with you Dragon, if that gun's range didn't totally suck. I was fighting an A...
- by Dragon Emperor - at 2003.08.29 22:01:00
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153. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 29/08/2003 21:44:01 to those say lasers are fine, TEST IT YOURSELF BEFORE TALKING SMACK. to the almighty Lartfor, shut up, lasers don't need ammo, but i use 5 times more cap than hybrid and 50 times more than proj...
- by Dragon Emperor - at 2003.08.29 21:39:00
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154. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 29/08/2003 15:31:08 please talk with newest stats, godly tracking of laser? ......what are you talking about? and you are talking about who's run out of ammo first? lol.... if the fight last that long, i tell you ...
- by Dragon Emperor - at 2003.08.29 15:29:00
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155. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 29/08/2003 15:25:11 Quote: ROFL, what do you have in your low slots? If they aren't filled with cap chargers then put cap chargers in and try again. Tachyons are the most powerfull weapon available they shou...
- by Dragon Emperor - at 2003.08.29 15:25:00
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156. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 29/08/2003 08:16:01 newest large turret stats(miss dual large proj because not enough space to show) Large Turrets I can say I have ALL cap related skills at 4, but I don't think I can use tachyon any more after...
- by Dragon Emperor - at 2003.08.29 07:52:00
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157. Ore thieves. - in EVE General Discussion [original thread]
Quote: Quote: Why did you open this thread? Haven't you had enough already? Why did you post this thread? Haven't you had enough already? good reply! original poster is even worse than the poster of ore thief thread.
- by Dragon Emperor - at 2003.08.29 00:18:00
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158. Finally got one - in Ships and Modules [original thread]
Quote: Badger MK2 is the best Industrial. =] damn you silly ew fans
- by Dragon Emperor - at 2003.08.29 00:16:00
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159. 1185 GUI: "The CCP Effect" - in Test Server Feedback [original thread]
1186, scrollbar still not working, if you move too fast, the window will stop update. Hate somebody mess with basic functionality which was working perfect...... btw, the stupid big image on chat list still there......
- by Dragon Emperor - at 2003.08.29 00:15:00
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160. Tomb, Iteron V changes needed! - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 28/08/2003 23:58:14 Quote: LOL Raindrop... You are happy with the balance of Bestower=1 day training and Iteron Mark V 38+ days training and only tiny little bit more better then a bestower? They both...
- by Dragon Emperor - at 2003.08.28 23:57:00
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